NODAV
Next-Generation 3DGS Optimisation And Visualisation
Next-Generation 3DGS Optimisation And Visualisation
Objective: Advance Gaussian Splatting (GS) technology to enable high-quality reconstruction of static scenarios.
The project aims to tackle challenges in data efficiency by implementing pruning, data reduction, and compression solutions for improved transmission and storage of GS reconstructions. Additionally, NODAV seeks to unlock the potential of GS for real-time rendering in Unity across VR, mobile, and web applications. By addressing these critical aspects, NODAV enhances GS technology’s accessibility and scalability, paving the way for seamless integration into modern interactive and immersive platforms.
LEAD ORGANISATION
i2CAT Foundation (Spain)
TOPIC
Gaussian-splatting-based reality capture for VR
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CORTEX2 PROGRAMMEPROGRESS UPDATES
CORTEX2 has directly supported our technical progress by providing a platform to validate and optimize our 3D Gaussian Splatting pipeline in real-world XR environments. It enabled us to test rendering performance on untethered VR devices, refine our compression pipeline, and integrate our system with CORTEX2’s web-based and mobile platforms.
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