The Multiplayer Haptic Interactions (MHI) project, supported by CORTEX2, is pushing the boundaries of realism and collaboration in extended reality (XR). Developed by SenseGlove, it introduces seamless integration of haptic feedback and hand tracking into shared immersive environments, helping users interact, collaborate, and connect in XR like never before.
Let’s hear from the team about their latest progress.
Q: What is MHI, in one sentence?
A: With the MHI project, SenseGlove develops an API that seamlessly integrates haptic gloves and hand tracking into a single scene, enabling collaborative and realistic interactions in XR.
Q: What problem are you solving, and what makes your solution unique?
A: Our solution addresses the fragmentation in XR interactions by integrating haptic gloves and hand tracking into a single API. This unique approach enables realistic tactile feedback and precise hand movements, fostering natural, immersive, and collaborative experiences in shared XR environments — ideal for applications like training, design, and remote teamwork.
Q: What are MHI’s main objectives?
A: Our primary objective is to develop a Unity SDK that supports integrating at least four users into a single scene, accompanied by a reference implementation featuring 10 sample interactions, including person-to-person interaction.
CORTEX2 support programme progress
Q: What have you achieved so far?
A: We have integrated OpenXR hand tracking into the SenseGlove Interaction and Haptics SDK, creating a template scene where users wearing haptic gloves and using hand tracking can interact with objects, high-five, and shake hands. This scene is designed for standalone HMDs, enabling immersive and collaborative experiences.
Q: What are your next steps within the programme?
A: During the final sprint, we aim to optimise the scenario, build a scene with four users, and make the setup easier and more user-friendly.
Learn more about MHI and stay updated on its progress!
Want to explore more XR innovation? Browse all our supported projects on the CORTEX2 website:
