NODAV

Next-Generation 3DGS Optimisation And Visualisation

Next-Generation 3DGS Optimisation And Visualisation

Objective: Advance Gaussian Splatting (GS) technology to enable high-quality reconstruction of static scenarios.

The project aims to tackle challenges in data efficiency by implementing pruning, data reduction, and compression solutions for improved transmission and storage of GS reconstructions. Additionally, NODAV seeks to unlock the potential of GS for real-time rendering in Unity across VR, mobile, and web applications. By addressing these critical aspects, NODAV enhances GS technology’s accessibility and scalability, paving the way for seamless integration into modern interactive and immersive platforms.

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TOPIC

Gaussian-splatting-based reality capture for VR

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This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement N° 101070192. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Union’s Horizon Europe research and innovation programme. Neither the European Union nor the granting authority can be held responsible for them.