MHI is advancing multiplayer haptics for immersive extended reality (XR) training. In Sprint 3 of the CORTEX2 Support Programme, they showcased seamless interaction with hand tracking and haptic gloves across devices and borders.

Read on to learn about MHI’s latest breakthroughs.

MHI’s progress during Sprint 3 of the CORTEX2 Programme

Q: How would you summarise MHI’s latest developments during Sprint 3 of the CORTEX2 programme?

A: During the CORTEX2 Programme, SenseGlove successfully developed and validated a robust Multiplayer Haptic Interaction System tailored for XR training applications. This system enables seamless integration of both OpenXR hand tracking and SenseGlove Nova 2 haptic gloves within a single XR framework. Users can effortlessly switch between hand tracking and haptic gloves depending on the training scenario, offering unmatched flexibility and accessibility in XR interaction design.

Key technical achievements include the development of a fully modular Unity-based interaction toolkit, supporting a wide range of interactive elements such as buttons, toggles, dials, drawers, and complex two-user social interactions like handshakes and high-fives. The toolkit was enhanced with built-in multiplayer functionality using the Mirror networking framework, enabling real-time multi-user interaction across both standalone and PCVR platforms.

We successfully demonstrated stable, cross-device multiplayer sessions with up to four users, maintaining a consistent 60Hz frame rate on standalone headsets like the Meta Quest 3. The system was tested extensively, including remote, cross-border sessions, confirming both technical robustness and geographic scalability.

A reference scene featuring twelve fully interactive training modules was developed as part of a developer-oriented SDK. Furthermore, we designed and validated a turnkey multiplayer training package that integrates all hardware and software components into a single deployable solution — drastically reducing setup time and technical complexity for end users in industrial and educational contexts.

This collaboration between SenseGlove and CORTEX2 highlights Europe’s leadership in haptic technologies and high-fidelity multiplayer XR training, with impactful applications in remote education, technical instruction, and virtual collaboration across industries.


Check out MHI’s previous interviews and stay updated on its progress!

Want to know more about other CORTEX2 innovators’ updates? Browse all our supported teams on the CORTEX2 website: 

Open Call 1 winners  –  Open Call 2 winners

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This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement N° 101070192. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Union’s Horizon Europe research and innovation programme. Neither the European Union nor the granting authority can be held responsible for them.