During the second Sprint of the CORTEX2 Innovators Support Programme, the EXTERNALISE team made significant progress in improving their Moverse Capture technology. The technology was extended to capture multiple actors in real-time, and it was integrated with Unity3D, enabling the live streaming of user avatars and body language into the game engine. This advancement is a key step forward in creating immersive, real-time communication experiences.
Read on to learn more about the key milestones that EXTERNALISE has reached.
EXTERNALISE’s progress during Sprint 2 of the CORTEX2 programme
Q: How would you summarise EXTERNALISE’s latest advancements within the CORTEX2 programme?
A: In this sprint, EXTERNALISE has improved the Moverse Capture markerless technology, extending it to capture multiple actors in real-time. This technology has also been integrated with Unity3D, streaming the users’ avatars and body language live into the game engine.
Q: What key milestones has EXTERNALISE achieved, and what impact do they have?
A: At the end of this sprint, we were able to record a demo with two remote user groups emplaced in a shared virtual space and in real-time. Each user group was located in a distinct physical space, with the virtual environment hosted remotely. This type of technology can drive future communication representations that extend beyond traditional video and audio, driving expressive avatars and conveying non-verbal communication cues efficiently and effectively.
Q: What are EXTERNALISE’s next steps?
A: Our goal moving forward is to release the capture technology developments in the Moverse Capture product and demonstrate the technology in a high-profile venue.
Check out EXTERNALISE’s previous interview and stay updated on its progress!
Want to know more about other CORTEX2 innovators’ updates? Browse all our supported teams on the CORTEX2 website:

