A new project cluster, BeyondXR, has been established, bringing together several pioneering EU projects focused on XR (Extended Reality) and emerging technologies. This initiative aims to reshape learning and training by integrating advanced technologies such as XR, AI, and robotics into transformative educational solutions, address broader applications of XR and emerging technologies, including cross-industry collaboration, immersive media, manufacturing innovation, creative and cultural advancements, and the social acceptance of XR systems.

By fostering synergies among projects, BeyondXR seeks to revolutionise how XR and AI technologies are applied across various sectors to drive innovation and societal impact.

The cluster comprises some of the most innovative projects in the field, including:

  • CORTEX2: revolutionising cross-industry collaboration through a cutting-edge XR platform, designed to break down barriers and facilitate seamless interaction across industries.
  • XR5.0 Project: The XR5.0 project aims to build, demonstrate, and validate a novel Person-Centric and AI-based XR paradigm tailored to the requirements and nature of I5.0 applications.
  • XR4ED: building a European reference platform for EdTech and XR communities, enhancing learning and training with XR technologies, and creating valuable educational opportunities.
  • MASTER: advancing robotics training within the manufacturing sector, providing learners with hands-on experience and skills needed to thrive in an automated world.
  • HECOF: revolutionising teaching in higher education through AI-driven, personalised, adaptive learning. Focused on Chemical Engineering, it leverages digital data to enhance student assessment and learning methods.
  • augMENTOR: revolutionising education by integrating emerging technologies into a pedagogical framework focused on developing both basic and 21st-century skills. Using an AI-boosted toolkit, the project will leverage machine learning algorithms to provide personalised learning pathways tailored to individual learners’ characteristics and preferences.
  • XR2Learn: aims to establish the cross-border creation of human-centric XR applications in education. The project will deliver its one-stop-shop platform, organised as a Digital Innovation Hub, for all actors involved in the XR-based educational applications supply chain, aimed at enhancing training in manufacturing and distance learning scenarios.
  • SERMAS: lays the foundations of next-generation XR systems, looking at how people relate and interact with the technology. Transform your XR experience with SERMAS. Embrace social acceptance and discover our concepts, techniques, and tools that will help you discover the full potential of XR systems through coherent design, implementation, and deployment.
  • TRANSMIXR: aims to ignite the immersive media sector by enabling new narrative visions through the development and adoption of XR and Artificial Intelligence (AI) technologies. The project focuses on advancing social XR and AI technologies for application within media production, delivery, and consumption, targeting the creative and cultural sectors.

For more than six months, the BeyondXR cluster has organised monthly meetings to plan future joint events, promote XR activities, and gather feedback and recommendations from the participating projects. This collaborative approach ensures continuous improvement and alignment of efforts to maximise impact. By leveraging emerging technologies, these projects aim to drive meaningful changes, fostering innovation and building the future of learning in the XR environment.


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This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement N° 101070192. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Union’s Horizon Europe research and innovation programme. Neither the European Union nor the granting authority can be held responsible for them.